Get ready for back to school with these printables, activities, and teaching advice. Our icebreakers, classroom introduction lessons, and worksheets will help students and teachers learn about each other and feel more at ease in their new setting. Icebreaker games, questions, printables, and tips will help you learn and remember students' names. From greeting your students and outlining educational objectives to establishing classroom rules, you'll find the tools you need to prepare for your first day. Wonder Words is a comprehensive approach to teaching and learning sight words, created by Australian teachers to support the Australian Curriculum. Wonder Words introduces sight words with levelled mini-book readers, worksheets, games and interactive resources to support sequential word lists.
This getting to know you speaking activity can be used as an icebreaker on the first day of class. Students take it in turns to pick up an alphabet card from the pile and look at the corresponding topic and question on the worksheet. The student then tells the group the topic and asks the other students the corresponding question.
Each student answers the question in turn and the students generate a short discussion on the topic. The next student then picks up an alphabet card and the process continues. When the students have finished, they share any interesting or surprising information they found out about their classmates. Now students can create identity charts for themselves.
Explain to students that they will be sharing their identity charts with the class so they should be cautious about including information that they want to remain private. In the next few lessons, students will have the opportunity to think more deeply about their own identities. As they gain a deeper understanding of identity, they will add to their identity charts. Their identity charts willalso serve as useful prewriting tools for future assignments such as students' biopoems. At the same time, beginning the year by having students examine and share their own identities is a way to build relationships in your class.
The activities suggested in this lesson begin this process of relationship building. In this getting to know you activity, students practice asking for details to basic questions and building conversation. In two groups, students write short answers to questions on the worksheet. Students then pair up with someone from the other group and give them their answers. Next, students take it in turns to ask their partner questions to find out more details about their answers using the language provided. Finally, students share what they found out about their partner with the class.
Use this all about me printable template cute banner flags as a fun get to know you activity on the first day of school. Each flags has fun get to know you questions for kids to fill in. Then cut and hang the flags and as an added bonus you already have cute students work to display and it's only the first day of school.
These flags are versatile and great for toddlers, preschool, kindergarten, and even upper elementary students. You could also use these all about me printables as a fun get to know you at the beginning of camp. Borrowing hyper-engaging elements from video games, students use Prodigy Math Game to compete in math duels against in-game characters. To win, they have to answer sets of skill-testing math questions. It's a great way to get kids excited about learning on the first day of school and beyond.
Here is a fun getting to know you activity for the first day of class to help students find out interesting facts about one another. When the students have finished, they share what they found out about each other in small groups and then with the class. Students start by writing short answers to questions in shapes on the worksheet.
Students then give the shapes part of the worksheet to their partner. Next, students take it in turns to ask their partner why they wrote the information in the shapes, e.g. 'Why did you write Spain in shape number 2? ' Their partner then explains their answer, e.g. 'I wrote Spain because I went there on my last holiday'. Next, the student asks follow-up questions to gain more information.
The two students continue taking it in turns to find out why their partner wrote the information in the shapes until all the information has been revealed. Afterwards, students report back to the class on the most interesting things they found out about their partner. Here is a useful getting to know you activity to use on the first day of class. First, students complete the worksheet with getting to know you questions that they would like to ask their partner. When the students have written 12 questions each, they take it in turns to ask and answer the questions with their partner.
Students write their partner's answers in sentence form in the space next to each question. Afterwards, students introduce their partner to the class using the information. Research has shown that there are many benefits to playing games in the classroom. With these tools, educators can start building a positive classroom climate on day one.
Student surveys get teachers up to speed quickly regarding young people's learning preferences, strengths and needs. Questionnaires also can provide a sense of students as individuals. Is a game-based learning platform that makes it easy to create, share and play learning games or trivia quizzes in minutes. Whether you make the quiz about yourself, fun facts about your school or students, or even subject-based questions, your class will have a blast. As students study world history, they will explore how individuals and groups over time and across continents have answered questions about identity.
Thus, this lesson establishes an important social studies theme that will resonate throughout the year. When we are on the first day of school, it is important for us, including the teacher and students, and between the students themselves to get along. Yes, to make them get along, we need some things to be an icebreaker. This will be helpful for us to have a good conversation and engage with anyone in the classroom. One of the activities that we can do for icebreaking is using the classroom to get to know you.
Yes, the classroom getting to know you can be defined as an introduction that is portrayed in a form of a game. This is a good method to make people inside the classroom is getting acquainted with each other. Conveniently, you can upload a PDF, meaning you can digitize real-world worksheets easily. Upload in the creation process and the answer areas can be selected so the students can respond digitally. This will even automatically grade for teachers too, in the case of multiple choice or matching questions. For open-ended questions and discussions , the teacher will need to assess these manually.
This engaging get to know you board game can be used as an icebreaker activity on the first day of class to help students talk about themselves and become acquainted with one another. Students take it in turns to roll the dice and move their counter along the board. When a student lands on a square, they talk about the get to know you topic on the square. While the student is talking, the other students listen and ask follow-up questions or join in with their opinions. In this getting to know you questions activity, students interview each other and share personal information to find people who would make compatible flatmates.
In pairs, students take it in turns to interview their partner by asking the get to know you questions on the worksheet and noting down the answers. Students then compare their answers and decide if they would make good flatmates or not. Next, each pair joins with another pair and the students take it in turns to share their partner's answers with the group to see if they would be compatible with any other students. Afterwards, there is a class feedback session to find out who would make compatible flatmates. As a fiercely private kid I doubt I ever offered up an an answer to questions like these unless absolutely forced to when I was in school. I'd have chosen to sit back and listen to other's answers every time.
By providing a place to write answers hopefully you, as a teacher, can learn something about all of your students, even the quietest. Students will have to have a good grasp of the required vocabulary before starting to learn these sentence structures. Once students have mastered the answers, introduce the question forms and allow students to practice using interview activities and model dialogues. More specifically, Wizer is a digital worksheet-building tool that can be used both by teachers and by students. While most decisions are simple, such as "what should I wear?
" As decision-making skills are used and improved, a person's quality of life is enhanced. Wiser choices result in better use of time, money, and other resources. This introductory lesson provides students with an opportunity to learn more about decision-making. The lesson starts with an overview of the decision-making process followed by a discussion of various internal and external factors that affect decisions. Cooperative learning and small group approaches in a large course can greatly benefit student learning, engagement, and overall sense of community.
This activity allows students in your large course to learn from and about each other and to reduce the feeling of anonymity that can be pervasive in a large course setting. By making your large course feel smaller through this activity, you are actively working toward making a more inclusive space for all students. Fostering a sense of community in your classroom can create a sense of belonging. In another study, peer interactions and support in STEM courses led to gains both academically and socially. The Social Identity Wheel is a great way for students to engage with each other on a personal level, creating connections that otherwise would have gone unnoticed. Teach iCivics exists to engage students in meaningful civic learning.
We provide teachers well-written, inventive, and free resources that enhance their practice and inspire their classrooms. In this free icebreaker game, students give true and false personal information and their classmates ask questions to help them decide if the information is true or false. First, students complete ten personal information statements on the worksheet. Five of the statements must be true and five must be false. Students indicate which statement is which by putting a tick for true or a cross for false.
In groups of four, students then take it in turns to read their ten statements to the group. As the students listen to each statement, they ask questions to help them decide if the reader is lying or telling the truth. Students then decide if the statement is true or false by marking their guess with a tick or cross. Afterwards, students reveal which statements were true and which were false.
In this fun icebreaker game, students guess information about a partner and form questions to ask them to find out the truth. Assign each student with a partner from the other group, keeping the two groups separate. Working alone, students read the statements on their worksheet and indicate whether they think they are true or not for their partner.
Next, students write down the questions they need to ask their partner to find out the truth. Students then pair up with their assigned partner and take it in turns to ask each other their questions. Students also ask follow-up questions to find out more details.
The student with the most correct guesses wins the game. In this getting to know you game, students discover secrets about their classmates by asking yes/no getting to know you questions. First, students write secrets about themselves on cards. Each secret can be an interesting fact or something unique that is unknown to the rest of the class.
Students then fold up their secret cards and put them in a box. Next, each student takes one card from the box and silently reads the secret on the card. After that, students form a yes/no question about the secret on their card to find out who wrote it. Students then walk around the class asking one another the question to find out whose secret they have. When a student finds the right person, they write the person's name on the card, keep it, and take another card from the box. The student with the most cards at the end of the game wins.
When it comes to making the students and the teacher become more acquainted with each other, we can use the classroom getting to know you as one of the methods. This kind of game helps us to know about people inside the classroom. So, it will create bonding between the teacher, the students, and students to students themselves. Grammar-based themed worksheet aimed at practising reading comprehension, the use of present simple questions and adverbs of frequency, s... In today's information age, keeping your personal financial information private can be challenging.
This lesson, with attached budgeting activities, will encourage high school students to take the time and effort to develop their own personal financial goals and spending behaviors. Looking for helpful articles, step-by-step visual guides, learning activities, and educational materials for you and your student? Our free online resources are designed to help you foster your student's curiosity and development, both inside and outside the classroom. The wheels can be used as a prompt for small or large group discussion or reflective writing on identity by using the Spectrum Activity, Questions of Identity. It is an especially critical question for adolescents.
As we search for answers we begin to define ourselves. To what extent are we defined by our talents and interests? How do we label ourselves and how are we labeled by others? How are our identities influenced by how we think others see us?
How do our identities inform our values, ideas, and actions? In what ways might we assume different identities in different contexts? Answers to these questions help us understand history, ourselves, and each other. Teach This is a team of Aussie teachers, designers, illustrators and writers. Since 2007, we've helped hundreds of thousands of school teachers by providing engaging resources and games that save time and deliver results. In this get to know you questions game, students race to make questions from answers given by other students.
To begin, students look at their question cards and complete sentences with answers that are true for them. Students then take it in turns to pick up the top card from their pile and read out the answer on the card to the group, e.g. 'In the future, I want to travel the world'. The other students then race to say the question that they think corresponds to the answer.